A recent Arc Raiders patch has arrived, bringing a bunch of recent fixes to a number of exploits gamers have just lately been counting on to do issues they’re not speculated to, and bypass sure mechanics to get into areas with out having to undergo correct channels.
The patch is pretty small, and surprisingly doesn’t embody any buffs or nerfs to something specifically.
The record of notes for replace 1.4.0 is compact, with a transparent concentrate on addressing a number of exploits. The most important one, after all, is the addition of “exploit mitigation mechanisms” to cease gamers from glitching by means of locked doorways.
This repair applies to all maps, and it’s supposed to handle a problem whereby gamers wouldn’t carry the required keys to entry these areas of the varied maps. Locked rooms, if they are often unlocked, typically cover a wealth of high-tier and uncommon loot.
However gamers have additionally been utilizing related exploits to clip by means of partitions and entry areas exterior the playspace, permitting them to ambush enemy gamers and arrange traps that will be inconceivable for others to detect.
The sport’s latest patch, which was launched precisely one week in the past, primarily consisted of steadiness tweaks to among the extra widespread weapons and mines. Nonetheless, it additionally launched a number of fixes to stop gamers from clipping by means of partitions through the use of barricades.
Whereas with regards to being in locations the place you’re not speculated to, the patch blocked exterior entry to the locked room inside Spaceport’s Management Tower, making it solely accessible from contained in the tower.
1.4.0 additionally fixes an particularly nasty exploit that allowed gamers to carry up their weapons a lot quicker than regular by rapidly swapping to the short use menu. There’s a variety of smaller fixes for lighting and texture bugs right here, too, and you may learn all about it within the full change log beneath:
- Exploit mitigation mechanisms have been added for all locked rooms throughout all maps.
- Fastened the gun exploit that allowed you to shoot faster than supposed by swapping to a fast use merchandise and again.
- The outside entry to Spaceport’s Management Tower locked room has been blocked off.
- Fastened the difficulty that generally prompted low decision textures within the Important Menu.
- Fastened gamers with the ability to push one another by leaping on one another’s backs.
- Fastened lighting artifacts that will generally happen upon getting into maps.
- Raider Voice now accurately respects the chosen voice possibility after restarting the sport.







