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How one can defeat the Final Choose in Hole Knight: Silksong

Admin by Admin
September 16, 2025
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Hole Knight: Silksong‘s Final Choose boss battle is the capstone problem of Act 1 and one of many recreation’s hardest fights to that time, assuming you are following the standard Silksong walkthrough. That is not even considering the prolonged runback that takes you thru one of many Blasted Steps’ tougher impediment programs, too.

Our Silksong Final Choose information breaks down the right way to deal with the runback, lists the Final Choose’s strikes and counters, and gives some recommendation on how greatest to prep forward of the combat. We additionally clarify the right way to skip The Final Choose by taking the Sinner’s Street route. In case you’re unsure the place that area is, head over to our Silksong interactive map to get your bearings.


Final Choose location in Hole Knight: Silksong

A map showing the bench and Bellway station at the start of the Last Judge runback in Silksong Picture: Group Cherry through Polygon

The Final Choose is on the Blasted Steps’ jap finish, simply exterior the Grand Gate, and it is unimaginable to overlook them because the in-game map marks their location with a predominant quest goal icon. Until you are taking the alternate path to the Citadel (which we’ll talk about later), there’s just one method to method Final Choose — ascend the Blasted Steps. On the prime, head left and activate the Bellway and bench within the subsequent room. This can be your runback level.

The Final Choose runback is among the most difficult in Silksong up up to now. It takes you throughout a number of stretches of sand crammed with sandcarvers, slender places with conchflies whose projectiles richochet off the flooring and ceilings, and open areas the place judges wait to bash you on the pinnacle. Your first intuition may be to hurry via and attain the boss. Do not. It is a lot simpler in the long term should you full the runback a number of occasions to get the texture of it and discover ways to make it via sooner.

It is doable to clear all the room and attain the Final Choose with out preventing a single enemy. Sprint and bounce off the platform the place the primary conchfly seems earlier than it launches an assault. The decide on the platform above you is inessential, because you get nothing however some rosary beads for defeating them, so ignore them and glide to the platform in your proper. Pogo throughout the bells — should you’re utilizing the Hunter’s Crest, activate the Drifter’s Cloak after bouncing off the bell to present your self some house to regulate your momentum for the following diagonal bounce.

Use Cling Grip to climb the wall, and ignore the conchfly that pops out from above you. Pogo off the decide’s head to get behind them with out having to combat, then do a dashing bounce to achieve the following platform. Pogo off the bell — or off the conchfly first, if it’s a must to — after which the following platform is freed from enemies and obstacles. There’s one other pogo problem on the opposite facet, however you may glide over it after which, on the final minute, sprint to achieve the wall and climb up it. In case you’re not comfy with that, glide to the final bell, then bounce off it to achieve the wall.

The final stretch is freed from enemies. The decide is only a husk, and you’ll pogo off the bells, cling to the wall, then pogo off the upper bells to achieve the world’s finish.

If that no-combat technique does not give you the results you want, simply know you can, no less than, skip the judges on this room, which additionally cuts down on the time it takes to achieve the Final Choose once more.


Final Choose’s moveset

The Final Choose combat has two phases, and the Choose’s strikes change throughout the combat’s second portion. The way in which they’re telegraphed stays principally the identical, however the strikes have completely different results that require completely different evasion ways.

First section strikes

Final Choose has three strikes on this first section. Studying the animations that sign which transfer they’re about to make use of is crucial, as recognizing the distinction between the Choose hoisting the censer (the bell-shaped, incense-burning factor the boss carries) to spin it or pulling it again to throw is far more essential to your evasion technique than it sounds. Nevertheless, being affected person is simply as essential. This can be a combat you will win by being cautious and even handed in your assaults — not by dashing in and making an attempt to deal as a lot injury as doable.

  • Leaping smash: Final Choose jumps into the air and slams their censer on the bottom. Whereas the transfer’s vary is proscribed on this first section, the most secure method to dodge that is by dashing below them to the opposite facet. For instance, in the event that they’re in your left once they bounce, sprint to the left to keep away from getting caught by the slam. The second or two after Final Choose lands is the very best window of alternative to assault, and you may get in two or three hits earlier than they wind up for one more assault.
  • Censer swing: Final Choose holds the censer up and spins it, then whirls it in a large circle that catches you should you get too shut. Once you see the preliminary spin, sprint away to security. If the Choose makes use of this transfer while you’re close to the sting of the world, it is mainly unimaginable to flee in time, so strive staying away from the partitions as usually as doable. The inform that this is not going to be the censer throw transfer is that Final Choose’s different hand is pointing upward.
  • Censer throw: Final Choose pulls their hand again and tosses the censer bell out. It damages you if it hits you, but additionally if it touches you when the Choose pulls it again in. Sprint past its attain to keep away from it, and should you’re on the fringe of the world, use wall cling to climb out of its attain. You possibly can inform this would possibly not be the censer swing transfer by noticing the Final Choose’s different hand is going through inward.

It is doable to sprint in and assault proper after Final Choose finishes both censer assault, although it’s essential pay cautious consideration to what they’re doing with their palms so you may evade no matter assault is coming subsequent. In case you do assault, simply go in for one hit earlier than retreating.

Second section strikes

After you land sufficient hits on Final Choose, they set free a roar, add fireplace to their current abilities, and use a brand new assault. The section kicks off with the censer swing’s new variation, and from then on, Final Choose makes use of a mixture of fire-infused assaults and, often, a number of the first section’s strikes. Like with the primary section, your greatest wager is to take it sluggish, and study to acknowledge which transfer Final Choose goes to make use of based mostly on the animations that precede the assault.

  • Holy smokes: Final Choose swings the censer in a large circle and creates rings of fireplace that fan out throughout the world. Traces of smoke mark the place the fireplace will seem earlier than it ignites, so ensure you’re standing in a protected spot. The hearth strikes slowly earlier than it dissipates, which implies you will want to maneuver with the protected house to keep away from taking injury. The animation is similar because the censer swing transfer from the primary section.
  • Flame cost: Final Choose crouches, then prices throughout the world and causes pillars of fireplace to erupt behind them. Bounce to keep away from the cost assault, and attempt to land in an area between the pillars. Smoke will present the place they are going to erupt earlier than the fireplace really seems, so you’ve got a couple of second to maneuver to security. In case you’re feeling courageous, you may goal to land between the Choose and the primary pillar, which provides you an opportunity to land some hits. Alternatively, should you land on the opposite facet of the Choose, you may keep away from the pillars totally and simply assault till the boss strikes once more.
  • Flaming smash: Final Choose leaps into the air and slams down, the identical as within the first section. This time, nonetheless, they create a wave of flame that rushes outward from the affect web site and covers all the floor. Dodge the preliminary slam as normal, then bounce and use the Drifter’s Cloak hover to keep away from the flame. Use the second after touchdown to assault Final Choose.
  • Flaming censer throw: Final Choose ignites their censer, then throws it, the identical as within the first section. The censer creates a small explosion a second after touchdown, so stay a number of steps away to maintain from taking injury.

After dealing sufficient injury throughout the second section, Final Choose roars once more and whirls the flaming censer for for much longer, sending out three waves of fireplace rings. That is the one time in our expertise that they’ve executed this, nonetheless, and it is not the beginning of a 3rd section.

The Last Judge preparing to explode upon defeat in Silksong Picture: Group Cherry through Polygon

After you land the ultimate hit on Final Choose, they begin shaking and muttering whereas a cloud of smoke emanates from them. Transfer past the smoke as rapidly as doable, because the Final Choose will explode violently after a number of seconds.


How one can prep for Final Choose

Hornet standing next to Zylotol the alchemist in Silksong Picture: Group Cherry through Polygon

Timing and endurance may be a very powerful a part of making it via the Final Choose combat, however there are different issues you are able to do to present your self a greater likelihood. One in every of them is utilizing the proper crest. We advocate the enhanced Hunter’s Crest or the Reaper’s Crest for this combat.

You possibly can improve the Hunter’s Crest by utilizing the Needolin in Moss Grotto to unlock the Weaver door and entry Weavenest Alta. The improved model allows you to deal further injury after you strike a foe sufficient occasions, which helps you to whittle down the Final Choose only a bit sooner. The Reaper’s Crest is your reward for clearing the Reaper’s Chapel in Greymoor, simply above the world the place you combat Moorwing. This crest generates further silk orbs after you heal, which is helpful for sustaining a gentle circulation of therapeutic or silk abilities throughout the combat.

In case you’re scuffling with the Final Choose runback’s pogo challenges, follow the Reaper’s Crest. Its downward strike makes it simpler to bounce over the sands.

Your offensive software selection does not matter terribly for this combat, although should you do use instruments, be sure they cowl a good distance and have a number of makes use of. The Straight Pin and Longpin are the best ones to make use of with out placing your self in peril, although ensure you do not use them when Final Choose is throwing the censer round, because it blocks incoming assaults.

We additionally advocate finishing “The Alchemist’s Want” within the Wormways area, which rewards you with the Plasmium Phial. This purple software allows you to inject Hornet with plasmium thrice, with every injection granting her a brief masks. In case you have six masks already — which we advocate you do earlier than this combat, although it is not important — essentially the most environment friendly approach to make use of the phial is to make use of one injection whereas at full well being, so Hornet has seven masks. Virtually all of the Final Choose’s assaults deal two masks of harm, so it’d take 4 hits to defeat Hornet this manner, as an alternative of three.

For blue instruments, you will need to equip the Magma Bell, which you should buy from the Forge Daughter in Deep Docks, to scale back Final Choose’s fireplace injury. Evading is preferable, however no less than this manner, you will not take as a lot injury should you make a mistake.

Lastly, it is a good suggestion to report footage of your Final Choose runs should you can. The choice to study the boss’ assaults with out making an attempt to not be killed by them makes issues a lot simpler.


How one can skip the Final Choose

If all of that is simply an excessive amount of, you may nonetheless enter the Citadel by taking one other route, although it is not a straightforward route. The trail takes you thru Sinner’s Street, The Mist, and the Exhaust Organ. This path takes you thru loads of obstacles, together with a stretch of fog it’s a must to use the Needolin to get via, and makes you defeat one other boss, Phantom. Regardless of being difficult, Phantom is not fairly as overwhelming as Final Choose. After you defeat Phantom, head up the elevator into the Underworks and proceed alongside the trail to enter the Grand Bellway Station within the Choral Chamber.

In case you do take both path into the Citadel, Final Choose will nonetheless be on the finish of the Blasted Steps area so that you can problem later.


Final Choose rewards

In case you depend satisfaction for defeating a tricky boss as a reward, you get that. If not, the one factor Silksong offers you for this combat is an achievement (Choose) and unfettered entry to the Citadel.


Searching for extra Silksong assist? Take a look at our important newbie ideas and prime rosary bead farming places should you’re simply getting began, and should you’re operating up towards a number of locked doorways, our easy key places information is the one for you.

Whilst you’re exploring and finishing quests just like the “Ceremony of the Pollip” want or “Silver Bells” request, be sure to spend a while progressing the primary story as properly, as you will get some upgrades that make battles simpler. After “The Threadspun City” quest, for example, you may improve your needle to deal extra injury.

Tags: DefeatHollowJudgeKnightSilksong
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