Treatment has posted a candid assertion acknowledging “not every little thing has gone nicely” on the launch of its multiplayer Management spin-off FBC: Firebreak, and outlined the way it hopes to enhance the sport within the coming weeks.
FBC: Firebreak launched on June 17, however already sits on a “blended” consumer rating on Steam. Calling the launch an “thrilling and nerve-wracking time,” developer Treatment informed gamers it had heard suggestions “loudly and clearly,” and admitted “it is clear there are options that want to enhance, and they’ll enhance.”
“We’re enhancing some options beginning now. Whereas we will enhance some options at present and within the close to time period, some others will take longer and require extra pondering from us. We are going to preserve you knowledgeable each step of the best way.
“However you’re not right here for platitudes,” the assertion added. “You need to understand how we’ll enhance your participant expertise in FBC: Firebreak, so let’s get into it.”
The group has instantly recognized an issue with “the primary hour expertise,” saying that FBC: Firebreak’s opening gameplay was not “an incredible expertise because of a mix of issues,” together with points with onboarding, poorly defined methods and instruments, and “an absence of readability as to what to do within the Jobs and how you can do the work successfully.” The developer additionally stated: “the ability fantasy is not nice within the first hours of the sport as beginning weapons really feel weak, and unlocking higher-tier weapons requires a bit an excessive amount of grinding.”
Maybe unsurprisingly, then, Treatment desires higher onboarding and user-interface readability, in addition to making Jobs simpler to entry. This implies you will not have to play the primary two Clearance Ranges of every Job, and new gamers begin off with a “full three-zone Sizzling Repair Job run.” There are additionally plans to hurry up development and equipment unlocks.
Treatment says these adjustments are just the start, and characterize essentially the most “fast adjustments” coming to the sport. It’s also actively discussing broader enhancements primarily based on participant suggestions.
“Proper now, regardless of how sparse the story can appear in moments, there’s plenty of enjoyable available wrangling erratic monsters in Treatment’s spectacularly absurd bureaucratic setting,” we wrote in IGN’s FBC: Firebreak overview in progress. “I’ll be taking part in extra this week and wrap up this overview as quickly as I’ve examined the boundaries of Treatment’s chaotic cooperative job simulator.”
Treatment additionally lately confirmed its plans for ongoing help post-launch, together with two new Jobs (missions) coming in 2025. Extra updates will arrive in 2026, the developer stated. All playable content material launched submit launch, akin to Jobs, will likely be free to all gamers. Gamers have the choice to purchase cosmetics, however none of these things will have an effect on gameplay, and there will likely be no limited-time rotations or each day log-ins, Treatment insisted.
It is a busy time for Alan Wake developer Treatment, which has quite a few initiatives on the go. In addition to FBC: Firebreak, it is engaged on Management 2 and the Max Payne and Max Payne 2 remake compilation.
Vikki Blake is a reporter for IGN, in addition to a critic, columnist, and guide with 15+ years expertise working with among the world’s largest gaming websites and publications. She’s additionally a Guardian, Spartan, Silent Hillian, Legend, and perpetually Excessive Chaos. Discover her at BlueSky.